The Path struct represents file paths in the underlying filesystem. There are two flavors of Path: posix::Path, for UNIX-like systems, and windows::Path, for Windows. The prelude exports the appropriate platform-specific Path variant.
```
use std::path::Path;
fn main() {
// Create a `Path` from an `&'static str`
let path = Path::new(".");
// The `display` method returns a `Show`able structure
let _display = path.display();
// `join` merges a path with a byte container using the OS specific
// separator, and returns the new path
let new_path = path.join("a").join("b");
// Convert the path into a string slice
match new_path.to_str() {
None => panic!("new path is not a valid UTF-8 sequence"),
Some(s) => println!("new path is {}", s),
}
}
```